Another update has been released... primarily focusing on the map Miramar and also the blue zone. Original notes are listed here:PLAYERUNKNOWN'S BATTLEGROUNDS - PC 1.0 Update #10 - steamcommunity.comGameplay Notes
•Blue zone delay time has been reduced. You’ll be given less time to linger between phases.
•The maximum movement speed of the blue zone has been reduced. The blue zone will move more slowly toward the end of the game.
•The damage inflicted by 7th, 8th, and 9th blue zones has been increased.
•Except for the first blue zone, the probability of creating an extreme safe zone (one far away from the center of the previous circle) has been reduced by 30%.
•The final blue zone will narrow down to the center instead of narrowing down to a random spot, and the total wait time including the blue zone inactive time has been reduced. (195 seconds to 90 seconds)
•As the end of the match approaches, the safe zone will increasingly favor areas with land over areas with water.
•On Erangel specifically, the first safe zone will now be revealed 30 seconds earlier.
•On Miramar specifically, players can now see the first safe zone while flying in the airplane. (We may or may not carry this over to the next live update. We want your feedback about this change.)
•In-game clothing spawns have been removed from all maps. Other item spawn balance remains the same.
Miramar World Notes:
•The Oasis can now be found in the north, and Alcantara village has been added to the northwest.
•We’ve added more roads, off-road paths, and car spawning positions to facilitate easy travel into and out of the area.
•Higher-tier loot is now more likely to spawn in specific areas of the north of Miramar.
•We’ve optimized the GPU performance of buildings seen from mid-range (all maps).
There were some other UI and Bug Fixes.
AND Last but not least... it appears steam user's want something else by the comments left on the community page:
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Thoughts? Comments? Post it up!