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Author Topic: N64: Fighter Destiny 2 Review  (Read 268 times)

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N64: Fighter Destiny 2 Review
« on: September 08, 2018, 05:23:48 PM »
This review is taken from a series of reviews I did a couple of years ago concerning the fighters available for the N64.

The first thing I notice is the title, “Fighters” has now become “Fighter.” Some legality concerning the name or something? Not sure. This is the second game and you might have high expectations of great improvements. Or maybe something completely new. But what we have here is a well oiled machine. There are noticeable graphical improvements and a more fluid animation in the characters. Added stages and backgrounds. Some of the Fighters are missing and replaced by new ones. The one fighter I learned to use, is missing, and replaced by what looks like a Los Angeles club dancer. Replaced, meaning that, she controls the same and has all of her moves. So, for me, she was easy for me to take control. Not sure if the other new fighters inherited the missing fighter’s moves. Something to discover as the games are played.

But this is the same game, except that it has been tweaked and now has a more polished feel. They basically improved the quality of the experience in the game. I do remember that the first game did not have a story. Guess what? It still does not have a story. Or at least it is not communicated in the game. Maybe in the booklet? I don’t have the booklet. I really don’t need a story, but it does add that umph to a fighter which many gamers find it completes the experience. A story also gives that certain personality to a game in which a gamer can identify with in their imagination. I mention this because they had the perfect opportunity to add a story.

The gameplay is the same. All of the options are the same as the first game. You can still adjust the amount of points for the different throws, knockouts, ringouts, etc. You can still determine how many points needed to end the match. But there is something new to this second game which is an added plus. It is a game mode that reminds me of a board game. Where you land determines who you will have to fight. In this mode you learn new moves and build your character. So you would need to pick the fighter you intend to use regularly. You spin, move forward the number of moves determined by the spinner, fight, win a new move, spin again, repeat. Like a board game.

 This game does have that “Wow” factor. If you do not have the other game, I would recommend this one. But they are both so inexpensive any fan of the genre would probably want them both. Like me, I want them both. In this second installment, the fighters look less chunky with a slight more detail, prettier. (There are still those “awkward” designed characters present.) Game includes 12 characters with 4 to unlock. This is a very good game that is loaded with a lot of fun. This is one of the best fighters on the N64. I give it a big thumbs up and rate it as “Awesome Game.”

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